and a awesome rocket launch reference
Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should be enough to get people well on their way to making fire, play with this setup and get to know it, understand how and why it moves. Next time we'll be pushing it further but when you make your own you'll need to know why things are moving the way they are. 90% of making fire will be knowing how to tweek it per-shot and per instance of your fire. Fire is a tweek fest of the highest regard.
Please to enjoy!
Not a tutorial so much as it is me explaining some things about how I understand fluid transparency. It's a confusing thing since there are so many places it can be edited, and it's unclear what effects each slider has on the final render. I try to get into where and why it's confusing but I don't really make it clear since it is confusing... but I make it clear-er.
We also cover, instanced destruction and voronoi shattering. But that's just a bonus side effect to get the main effect.
Working on a lot of things at the moment and being somewhat lazy in posting about them on my dev blog. Tisk tisk. Well here's a few thin...
Update is roofs and how I make them. You can see the old house and how the new roofs are simpler, less detailed more cartoony. This was a ne...
Thinking about cutting "it" down to the bare essentials, going back a little to say what is this game really about. What is fun ab...